Design Ruined My Life
There, I said it. After studying design and art and aesthetics and stuff, I’ve realized that design has polarized me in a way that is unknown to most people. You see, one doesn’t notice design unless it’s off or bad in some way unless they’re looking for it. For instance, when I was at work a few weeks ago, I went to use the restroom and there were two soap dispensers available to use. I chose not the closer one but the one that looked better and had a better design. I then forgot about it for the time being. Even further back, in a parking lot I saw a new Nissan 350Z. I used to love that car, and I still do like the outside. But I’m not a fan of the interior. I don’t like the angles and the way the buttons are and just the general theme. This was a few years ago however and I’m sure they’ve changed it all a bit. I also didn’t like the Altima. It seems recently, they’ve taken a page out of Toyota’s book and started designing components that are less industrial looking and more curvy. Speaking of words that look like ‘scurvy’, yesterday the day before yesterday was International Talk Like a Pirate Day (September 19) and I celebrated. By speaking like a pirate. I would have posted yesterday the day before yesterday, but typing like a pirate it too difficult. Back to the topic at hand, one last example of how design has ruined things for me is design in media such as video games. My buddy got the game Prototype for Xbox 360 and I played it. I hope this doesn’t wound like a review, but I liked the game overall a lot. The one main thing I noticed was that the protagonist wears boots for some reason. I think that’s strange considering he’s some hooded badguy protagonist jumping around Manhattan, but I kept noticing the boots and how the toes come to a point. I didn’t like it, and it was driving me mad. Damn you, design!
I think that will be the name of my other blog.